While definitely different, this new style of area separation certainly isn’t a bad thing. Rather than having every area connected to one another with the option of using warp points as fast travel, Shantae and the Pirate’s Curse divides each area into its own island. Though both the mechanics within and very nature of Pirate’s Curse are very similar to its two predecessors, there are two major differences that serve to set the game apart from the titles that came before it. Shantae and the Pirate’s Curse is a “Metroidvania” platformer, with a large infusion of both action and puzzle-solving, with controls that are friendly to beginners and seasoned gamers alike. The evil Pirate Master is beginning to awaken from a long slumber, and it’s up to Shantae (along with some help from her arch-nemesis, Risky Boots) to stop him once and for all! Shantae’s reoccurring dreams were not merely dreams, but visions. Though mysterious and foreboding, Shantae is given little time to ponder what it may mean thanks to a series of explosions that can be heard coming from outside the infamous (and very outspoken) Ammo Baron has launched an attack on Scuttle Town the very town which Shantae is sworn to protect! Not letting her lack of magical powers stop her, Shantae quickly rushes into the scene in order to protect the town and those residing within it, not knowing that this will soon become the least of her worries. Are you Ret-2-Go?įollowing the events of Shantae: Risky’s Revenge, Pirate’s Curse begins with the now-magicless Shantae awaking from a strange dream in which an evil entity begins plotting to take over Sequin Land a dream that Shantae has had every night since losing her powers. ![]() Today we take a look at Shantae and the Pirate’s Curse on the PlayStation 4. Though originally an exclusive on the 3DS, and eventually the Wii U, Shantae’s third game, Shantae and the Pirate’s Curse has once again danced its way onto other consoles. Though originally a DSi exclusive Shantae’s second game, Shantae: Risky’s Revenge had met with enough success to eventually allow her to break out onto other platforms in the form of Shantae: Risky’s Revenge – Director’s Cut. Although she has only been in three games thus far (four if you are counting the one currently in development), this magical starlet has shown that you don’t need to star in an abundance of games to let your audience know that your series is solid. WayForward’s belly dancing half-genie Shantae has been around since 2002, first starring in Shantae for the Game Boy Color. ![]() You don’t need to be magical to be capable of working a little magic
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